多视图成像:捕获和渲染交互环境

Cha Zhang, Tsuhan Chen
{"title":"多视图成像:捕获和渲染交互环境","authors":"Cha Zhang, Tsuhan Chen","doi":"10.1109/CVIIE.2005.15","DOIUrl":null,"url":null,"abstract":"This paper presents a self-reconfigurable camera array system that captures and renders 3D virtual scenes interactively. It is composed of an array of 48 cameras mounted on mobile platforms. We propose an efficient algorithm that is capable of rendering high-quality novel views from the captured images. The algorithm reconstructs a view-dependent multiresolution 2D mesh model of the scene geometry on the fly and uses it for rendering. The algorithm combines region of interest (ROI) identification, JPEG image decompression, lens distortion correction, scene geometry reconstruction and novel view synthesis seamlessly on a single Intel Xeon 2.4 GHz processor, which is capable of generating novel views at 4 10 frames per second (fps). In addition, we present a view-dependent adaptive capturing scheme that moves the cameras in order to show even better rendering results. Such camera reconfiguration naturally leads to a nonuniform arrangement of the cameras on the camera plane, which is both view-dependent and scene-dependent.","PeriodicalId":447061,"journal":{"name":"Computer Vision for Interactive and Intelligent Environment (CVIIE'05)","volume":"38-40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Multi-View Imaging: Capturing and Rendering Interactive Environments\",\"authors\":\"Cha Zhang, Tsuhan Chen\",\"doi\":\"10.1109/CVIIE.2005.15\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a self-reconfigurable camera array system that captures and renders 3D virtual scenes interactively. It is composed of an array of 48 cameras mounted on mobile platforms. We propose an efficient algorithm that is capable of rendering high-quality novel views from the captured images. The algorithm reconstructs a view-dependent multiresolution 2D mesh model of the scene geometry on the fly and uses it for rendering. The algorithm combines region of interest (ROI) identification, JPEG image decompression, lens distortion correction, scene geometry reconstruction and novel view synthesis seamlessly on a single Intel Xeon 2.4 GHz processor, which is capable of generating novel views at 4 10 frames per second (fps). In addition, we present a view-dependent adaptive capturing scheme that moves the cameras in order to show even better rendering results. Such camera reconfiguration naturally leads to a nonuniform arrangement of the cameras on the camera plane, which is both view-dependent and scene-dependent.\",\"PeriodicalId\":447061,\"journal\":{\"name\":\"Computer Vision for Interactive and Intelligent Environment (CVIIE'05)\",\"volume\":\"38-40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-11-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Vision for Interactive and Intelligent Environment (CVIIE'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CVIIE.2005.15\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Vision for Interactive and Intelligent Environment (CVIIE'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVIIE.2005.15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

本文提出了一种可自重构的相机阵列系统,实现了三维虚拟场景的交互式捕获和渲染。它由安装在移动平台上的48个摄像头组成。我们提出了一种高效的算法,能够从捕获的图像中呈现高质量的新视图。该算法实时重建场景几何体的视依赖多分辨率二维网格模型,并将其用于渲染。该算法将感兴趣区域(ROI)识别、JPEG图像解压缩、镜头畸变校正、场景几何重建和新视图合成无缝结合在一个Intel Xeon 2.4 GHz处理器上,能够以每秒410帧(fps)的速度生成新视图。此外,我们提出了一种视图相关的自适应捕获方案,该方案可以移动相机以显示更好的渲染结果。这样的相机重新配置自然会导致相机在相机平面上的不均匀排列,这既依赖于视图,也依赖于场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-View Imaging: Capturing and Rendering Interactive Environments
This paper presents a self-reconfigurable camera array system that captures and renders 3D virtual scenes interactively. It is composed of an array of 48 cameras mounted on mobile platforms. We propose an efficient algorithm that is capable of rendering high-quality novel views from the captured images. The algorithm reconstructs a view-dependent multiresolution 2D mesh model of the scene geometry on the fly and uses it for rendering. The algorithm combines region of interest (ROI) identification, JPEG image decompression, lens distortion correction, scene geometry reconstruction and novel view synthesis seamlessly on a single Intel Xeon 2.4 GHz processor, which is capable of generating novel views at 4 10 frames per second (fps). In addition, we present a view-dependent adaptive capturing scheme that moves the cameras in order to show even better rendering results. Such camera reconfiguration naturally leads to a nonuniform arrangement of the cameras on the camera plane, which is both view-dependent and scene-dependent.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信