运用游戏化和严肃游戏设计新课程

Kutay Tinç, M. Karadayı
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引用次数: 0

摘要

近年来,在课堂上使用游戏元素来支持学生参与学习或设计能够帮助教育者更有效地教授某些科目的游戏一直是一个热门话题。前者是一个游戏化问题,指的是将游戏元素应用到其他活动中,使活动变得更吸引人或更有趣。另一方面,后者是关于设计一款严肃的游戏,它可以被定义为具有明确且经过深思熟虑的教育目的的游戏。在这项研究中,作者将重点放在将游戏化和严肃游戏的使用合并到一门特定的工程课程中,讨论了如何设计这门课程的课程,以便促进这两方面的学习。通过一项调查显示了学生对游戏化课程与严肃游戏相结合的反应,给出了这一联盟的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Gamification and Serious Games to Design a New Curriculum
Using game elements in class to support the participation of students in learning or designing games that can help educators teach certain subjects more efficiently has been a popular topic in recent years. The former is a matter of gamification, which refers to the application of game elements to other activities so that the activity becomes more engaging or interesting. On the other hand, the latter is about designing a serious game, which can be defined as a game with an explicit and carefully thought out educational purpose. In this study, focused on merging the use of gamification and serious games for a specific engineering course, the authors discuss how the curriculum for this course should be designed so that both sides of the spectrum are facilitated. An application of this union is given with a survey showing the reaction of students to the gamified curricula integrated with a serious game.
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