TTT:基于时间畸变的快速运动物体VR训练时间同步方法

Natsuki Hamanishi, J. Rekimoto
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引用次数: 5

摘要

在虚拟现实(VR)训练环境中提供包括高速物体(如网球)在内的体验,可能会为训练人员提供有效的训练,但实现起来很有挑战性。由于显示器的绘图性能,高速物体被认为是较差的视觉信息,而不是现实中的图像,例如频闪镜中的图像。物体的速度越快,就越容易被注意到,也就越难被正确地感知到。因此,如果以实际速度进行训练,由于再现精度较低,感知比实际空间训练更加困难。为了解决这个问题,我们提出了基于用户身体运动来控制VR空间中高速物体的计算时空。该方法通过使球的时间与身体的运动同步来促进对快速运动物体的感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TTT: Time Synchronization Method by Time Distortion for VR Training including Rapidly Moving Objects
Providing an experience that includes high-speed objects, such as tennis balls, with a virtual reality (VR) training environment might provide efficient training for trainers but is challenging to achieve. Because of the drawing performance of the display, high-speed objects are perceived as poor visual information more than in reality, such as images in a stroboscope. The faster the object, the more noticeable it becomes, and the harder it is to perceive it correctly. Therefore, if the training is performed at the actual speed, the perception becomes more difficult than real space training due to the low reproduction accuracy. To solve this problem, we propose the computational time-space that controls high-speed objects in VR space, based on the user’s body movement. The method facilitates the perception of fast-moving objects by synchronizing the time of the ball with the movement of the body.
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