在物理交互机器人游戏场景中建模玩家活动

E. S. Oliveira, Davide Orrù, T. Nascimento, Andrea Bonarini
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引用次数: 8

摘要

我们为物理互动机器人游戏提出了一个定量的人类玩家模型,该模型可以解释玩家活动(物理努力)和互动水平的组合。该模型基于活动识别和玩家与机器人搭档的互动描述(接近度和身体收缩指数)。我们的方法已经在一个真实的机器人游戏数据集上进行了测试,其中使用了自定义的3轴加速度计传感器模块和微软Kinect传感器提取的活动模式。所提出的模型设计旨在启发方法,可以考虑人类玩家在与机器人的生动游戏中的活动,并促进机器人自适应行为的设计,能够支持她/他参与此类游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling Player Activity in a Physical Interactive Robot Game Scenario
We propose a quantitative human player model for Physically Interactive RoboGames that can account for the combination of the player activity (physical effort) and interaction level. The model is based on activity recognition and a description of the player interaction (proximity and body contraction index) with the robot co-player. Our approach has been tested on a dataset collected from a real, physical robot game, where activity patterns extracted by a custom 3-axis accelerometer sensor module and by the Microsoft Kinect sensor are used. The proposed model design aims at inspiring approaches that can consider the activity of a human player in lively games against robots and foster the design of robotic adaptive behavior capable of supporting her/his engagement in such type of games.
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