交战规则:升级以对抗不道德的CUI设计

Thomas Mildner, Philip R. Doyle, Gian-Luca Savino, R. Malaka
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引用次数: 2

摘要

虽然HCI的中心目标一直是创建和开发易于使用的界面,但最近更深入地关注于设计更合乎道德的界面。然而,伦理设计的确切含义和衡量标准尚未在CUI社区和更广泛的HCI研究人员中建立起来。在这篇激发性的论文中,我们提出了一种简化的方法来评估基于五个维度的界面,这些维度来自先前对所谓的暗模式的研究。因此,我们的方法为其用户提供了一个数字分数,代表了被评估界面的操作性质。人们希望,这种区分说服和操纵设计的方法,将为量化不道德的界面设计实例提供一种可行的方法,这将证明对研究人员、监管者甚至潜在的用户都是有用的。这种方法关注的是后者的功能,而不是它的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rules Of Engagement: Levelling Up To Combat Unethical CUI Design
While a central goal of HCI has always been to create and develop interfaces that are easy to use, a deeper focus has been set more recently on designing interfaces more ethically. However, the exact meaning and measurement of ethical design has yet to be established both within the CUI community and among HCI researchers more broadly. In this provocation paper we propose a simplified methodology to assess interfaces based on five dimensions taken from prior research on so-called dark patterns. As a result, our approach offers a numeric score to its users representing the manipulative nature of evaluated interfaces. It is hoped that the approach - which draws a distinction between persuasion and manipulative design, and focuses on how the latter functions rather than how it manifests - will provide a viable way for quantifying instances of unethical interface design that will prove useful to researchers, regulators and potentially even users.
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