生成式设计模式

S. MacDonald, D. Szafron, J. Schaeffer, J. Anvik, S. Bromling, K. Tan
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引用次数: 39

摘要

设计模式将面向对象设计人员的知识封装到可重用的构件中。设计模式是一种促进软件设计重用的描述性工具。设计模式不被用作支持代码重用的生成构造有几个原因。第一个原因是设计模式描述了一系列相关设计问题的解决方案,很难生成一个单独的代码体来充分解决系列中的每个问题。第二个原因是很难构建和编辑生成式设计模式。第三个主要障碍是缺乏独立于工具的表示。公共表示可以导致共享存储库,从而使更多模式可用。我们描述了一种解决这三个难题的生成设计模式的新方法。我们使用称为CO/sub 2/P/sub 2/S和Meta-CO/sub 2/P/sub 2/S的工具来说明这种方法,但我们的方法是独立于工具的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generative design patterns
A design pattern encapsulates the knowledge of object-oriented designers into re-usable artifacts. A design pattern is a descriptive device that fosters software design re-use. There are several reasons why design patterns are not used as generative constructs that support code re-use. The first reason is that design patterns describe a set of solutions to a family of related design problems and it is difficult to generate a single body of code that adequately solves each problem in the family. A second reason is that it is difficult to construct and edit generative design patterns. A third major impediment is the lack of a tool-independent representation. A common representation could lead to a shared repository to make more patterns available. We describe a new approach to generative design patterns that solves these three difficult problems. We illustrate this approach using tools called CO/sub 2/P/sub 2/S and Meta-CO/sub 2/P/sub 2/S but our approach is tool-independent.
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