{"title":"基于网络的图像卡匹配记忆训练视频游戏原型","authors":"Harya Bima Dirgantara, Henri Septanto","doi":"10.31937/ijnmt.v8i1.1730","DOIUrl":null,"url":null,"abstract":"This study aims to design an action-arcade web-based picture card matching video game for memory improvement. Picture cards to be matched are animals that usually exist in zoos and farms, like monkey, cow, dog, pig, chicken, zebra, elephant, owl, and mouse. This research uses the prototyping process model with the communication stage, quick planning, modeling, construction, and launching. The results of this study are web-based video games for memory improvement training. From the results of the user experience testing, 68% of respondents informed that they felt it was easier to remember. \nIndex Terms—video game; action-arcade; picture cards matching; prototyping; memory improvement training","PeriodicalId":110831,"journal":{"name":"IJNMT (International Journal of New Media Technology)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Prototype of Web-based Picture Cards Matching Video Game for Memory Improvement Training\",\"authors\":\"Harya Bima Dirgantara, Henri Septanto\",\"doi\":\"10.31937/ijnmt.v8i1.1730\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to design an action-arcade web-based picture card matching video game for memory improvement. Picture cards to be matched are animals that usually exist in zoos and farms, like monkey, cow, dog, pig, chicken, zebra, elephant, owl, and mouse. This research uses the prototyping process model with the communication stage, quick planning, modeling, construction, and launching. The results of this study are web-based video games for memory improvement training. From the results of the user experience testing, 68% of respondents informed that they felt it was easier to remember. \\nIndex Terms—video game; action-arcade; picture cards matching; prototyping; memory improvement training\",\"PeriodicalId\":110831,\"journal\":{\"name\":\"IJNMT (International Journal of New Media Technology)\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IJNMT (International Journal of New Media Technology)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31937/ijnmt.v8i1.1730\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IJNMT (International Journal of New Media Technology)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31937/ijnmt.v8i1.1730","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Prototype of Web-based Picture Cards Matching Video Game for Memory Improvement Training
This study aims to design an action-arcade web-based picture card matching video game for memory improvement. Picture cards to be matched are animals that usually exist in zoos and farms, like monkey, cow, dog, pig, chicken, zebra, elephant, owl, and mouse. This research uses the prototyping process model with the communication stage, quick planning, modeling, construction, and launching. The results of this study are web-based video games for memory improvement training. From the results of the user experience testing, 68% of respondents informed that they felt it was easier to remember.
Index Terms—video game; action-arcade; picture cards matching; prototyping; memory improvement training