确定两种常见的webbrtc方法的信令开销:通过XMLHttpRequest的JSON和通过WebSocket的SIP

M. Adeyeye, I. Makitla, Thomas Fogwill
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引用次数: 11

摘要

Web实时通信(Web Real-Time Communication, WebRTC)将实时多媒体通信作为Web浏览器的固有功能引入。通过采用WebRTC, Web浏览器将能够使用WebRTC相互通信(点对点),并与WebSocket服务器(如Mobicents、SIP servlet和其他支持WebSocket通信的服务器技术)进行通信,从而实现SIP到WebRTC的通信。本文概述了WebRTC的潜力,并讨论了通过WebRTC在Web浏览器中进行实时通信的两种常用方法。方法是通过XMLHttpRequest (XHR)的JavaScript对象表记(JSON)和通过WebSocket的会话发起协议(SIP)。开发了一个三用户WebRTC视频聊天原型应用程序,并用于评估这两种方法。确定了每种方法引入浏览器的额外信号开销。结果表明,WebRTC-SIP/WS比WebRTC-JSON/XHR有更多的开销。这些信号开销的发现是有用的,因为它们可以帮助应用程序开发人员在开发支持webrtc的应用程序时对技术和协议的选择做出决策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Determining the signalling overhead of two common WebRTC methods: JSON via XMLHttpRequest and SIP over WebSocket
Web Real-Time Communication (WebRTC) introduces real-time multimedia communication as native capabilities of Web browsers. With the adoption of WebRTC the Web browsers will be able to use WebRTC to communicate with one another (peer-to-peer), and with WebSocket servers such as Mobicents SIP Servlets and other server technologies that support WebSocket communication to enable SIP-to-WebRTC communication. This paper outlines the potential of WebRTC and discusses the two common methods of doing real-time communication in Web browsers through WebRTC. The methods are JavaScript Object Notation (JSON) via XMLHttpRequest (XHR) and Session Initiation Protocol (SIP) via WebSocket. A three-user WebRTC video chat prototype application was developed and used to evaluate both methods. Additional signalling overhead introduced into a browser by each method was determined. The results showed WebRTC-SIP/WS has more overhead than WebRTC-JSON/XHR. These signalling overhead findings are useful in that they could help application developers make decision on their choice of technologies and protocols when developing WebRTC-supported applications.
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