{"title":"确定两种常见的webbrtc方法的信令开销:通过XMLHttpRequest的JSON和通过WebSocket的SIP","authors":"M. Adeyeye, I. Makitla, Thomas Fogwill","doi":"10.1109/AFRCON.2013.6757840","DOIUrl":null,"url":null,"abstract":"Web Real-Time Communication (WebRTC) introduces real-time multimedia communication as native capabilities of Web browsers. With the adoption of WebRTC the Web browsers will be able to use WebRTC to communicate with one another (peer-to-peer), and with WebSocket servers such as Mobicents SIP Servlets and other server technologies that support WebSocket communication to enable SIP-to-WebRTC communication. This paper outlines the potential of WebRTC and discusses the two common methods of doing real-time communication in Web browsers through WebRTC. The methods are JavaScript Object Notation (JSON) via XMLHttpRequest (XHR) and Session Initiation Protocol (SIP) via WebSocket. A three-user WebRTC video chat prototype application was developed and used to evaluate both methods. Additional signalling overhead introduced into a browser by each method was determined. The results showed WebRTC-SIP/WS has more overhead than WebRTC-JSON/XHR. These signalling overhead findings are useful in that they could help application developers make decision on their choice of technologies and protocols when developing WebRTC-supported applications.","PeriodicalId":159306,"journal":{"name":"2013 Africon","volume":"121 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Determining the signalling overhead of two common WebRTC methods: JSON via XMLHttpRequest and SIP over WebSocket\",\"authors\":\"M. Adeyeye, I. Makitla, Thomas Fogwill\",\"doi\":\"10.1109/AFRCON.2013.6757840\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Web Real-Time Communication (WebRTC) introduces real-time multimedia communication as native capabilities of Web browsers. With the adoption of WebRTC the Web browsers will be able to use WebRTC to communicate with one another (peer-to-peer), and with WebSocket servers such as Mobicents SIP Servlets and other server technologies that support WebSocket communication to enable SIP-to-WebRTC communication. This paper outlines the potential of WebRTC and discusses the two common methods of doing real-time communication in Web browsers through WebRTC. The methods are JavaScript Object Notation (JSON) via XMLHttpRequest (XHR) and Session Initiation Protocol (SIP) via WebSocket. A three-user WebRTC video chat prototype application was developed and used to evaluate both methods. Additional signalling overhead introduced into a browser by each method was determined. The results showed WebRTC-SIP/WS has more overhead than WebRTC-JSON/XHR. These signalling overhead findings are useful in that they could help application developers make decision on their choice of technologies and protocols when developing WebRTC-supported applications.\",\"PeriodicalId\":159306,\"journal\":{\"name\":\"2013 Africon\",\"volume\":\"121 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 Africon\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AFRCON.2013.6757840\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 Africon","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AFRCON.2013.6757840","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Determining the signalling overhead of two common WebRTC methods: JSON via XMLHttpRequest and SIP over WebSocket
Web Real-Time Communication (WebRTC) introduces real-time multimedia communication as native capabilities of Web browsers. With the adoption of WebRTC the Web browsers will be able to use WebRTC to communicate with one another (peer-to-peer), and with WebSocket servers such as Mobicents SIP Servlets and other server technologies that support WebSocket communication to enable SIP-to-WebRTC communication. This paper outlines the potential of WebRTC and discusses the two common methods of doing real-time communication in Web browsers through WebRTC. The methods are JavaScript Object Notation (JSON) via XMLHttpRequest (XHR) and Session Initiation Protocol (SIP) via WebSocket. A three-user WebRTC video chat prototype application was developed and used to evaluate both methods. Additional signalling overhead introduced into a browser by each method was determined. The results showed WebRTC-SIP/WS has more overhead than WebRTC-JSON/XHR. These signalling overhead findings are useful in that they could help application developers make decision on their choice of technologies and protocols when developing WebRTC-supported applications.