角色动画的两阶段运动编辑界面

Yichen Peng, Chunqi Zhao, Zhengyu Huang, Tsukasa Fukusato, Haoran Xie, K. Miyata
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引用次数: 5

摘要

在本文中,我们提出了一个用户界面,使用户能够直观地从数据库中检索相关的运动,并通过在屏幕上绘制运动轨迹来编辑它们。该系统由两阶段操作组成,提供全局级和局部级的运动编辑:全局阶段允许用户在虚拟空间中大致设计身体运动,局部阶段允许用户设计肢体运动等详细运动。我们用全局和局部舞台的角色动画编辑验证了所提出的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Two-Stage Motion Editing Interface for Character Animation
In this paper, we propose a user interface that enables users to intuitively retrieve relevant motions from a database and edit them by drawing motion trajectories on the screen. This system consists of two-stage operations to provide global-level and local-level motion editing: a global stage that enables users to design the body movement in virtual space roughly, and a local stage that enables users to design detailed movements such as limbs movement. We verified the proposed system with character animation editing with both global and local stages.
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