在电脑游戏中操纵注意力

M. Bernhard, Ling Zhang, M. Wimmer
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引用次数: 12

摘要

在电脑游戏中,用户的注意力集中在当前的任务上,而与任务无关的细节则被忽略。这种行为被称为无意失明,是信息或广告最佳放置的主要问题。基于Wolfe的引导搜索理论,我们提出了一个预测视觉搜索任务中目标显著性的指导原则。假设电脑游戏经常引发视觉搜索任务,我们将该模型应用于“相反”的方向:给定一个用户应该注意到的目标项目(如广告),我们选择一个经常搜索的游戏项目并对其进行修改,使其与目标项目共享一些感知特征(如颜色或方向)。一项有36名参与者参与的记忆实验表明,在动作视频游戏中,当使用这种方法时,广告对用户来说更明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Manipulating attention in computer games
In computer games, a user's attention is focused on the current task, and task-irrelevant details remain unnoticed. This behavior, known as inattentional blindness, is a main problem for the optimal placement of information or advertisements. We propose a guiding principle based on Wolfe's theory of Guided Search, which predicts the saliency of objects during a visual search task. Assuming that computer games elicit visual search tasks frequently, we applied this model in a “reverse” direction: Given a target item (e.g., advertisement) which should be noticed by the user, we choose a frequently searched game item and modify it so that it shares some perceptual features (e.g., color or orientation) with the target item. A memory experiment with 36 participants showed that in an action video game, advertisements were more noticeable to users when this method is applied.
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