Yavuz Akpinar, Ekrem Kutbay, Ali Akkaya
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摘要

严肃游戏是带有学习目标的电脑游戏,通过互动、吸引人、沉浸式的活动呈现刺激的情境。基于游戏的学习的脑电波分析和神经功能相关性表明,基于游戏的学习是通过提供奖励和情感参与来活跃学习过程的强大工具。执行有效结合游戏机制和教学机制的游戏设计模型,对于开发作为互动学习环境的严肃游戏至关重要。目前的文献提供了许多严肃的游戏开发框架,然而,没有一个框架足以涵盖探索性严肃游戏的跨学科领域。本研究旨在开发一个设计探索性严肃游戏的框架。为了确保学习者能够在游戏中实现学习单元的目标,提出的概念设计框架基于(a) Kiili的体验游戏模型(2005),(b) 4C/ID教学设计模型(Van Merrienboer, Clark, & de Croock, 2002), (c) ARCS动机模型(Keller, 1987)和(d)活动理论(Engeström, 1987)。该框架特别关注游戏的学习支持机制,因为当学生只关注游戏机制时,他们可能会在探索性严肃游戏中遇到困难,错过或避免学习课程内容。最后,本研究还强调并讨论了通过任务机制的设计来增强玩家的流体验和丰富游戏的适应性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Öğrenme Destekleriyle Açınsayıcı Öğrenme Oyunları Tasarlama
Serious games are computer games with learning objectives, and present stimulating contexts with interactive, engaging and immersive activities. The brain wave analysis and the neuro-functional correlates of game-based learning revealed that game-based learning is a powerful tool to enliven processes of learning through providing reward and emotional engagement. Implementing a game design model that effectively incorporates game mechanics and pedagogical mechanics is essential in the development of a serious game as an interactive learning environment. The current literature provides many serious game development framework, however, no single framework is sufficient to cover interdisciplinary field of exploratory serious games. This study aimed to develop a framework for designing exploratory serious games. In order to ensure that learners would attain objectives of the learning unit in the game, the proposed conceptual design framework was based upon (a) Kiili’s experiential gaming model (2005), (b) 4C/ID instructional design model (Van Merrienboer, Clark, & de Croock, 2002), (c) ARCS motivation model (Keller, 1987), and (d) Activity theory (Engeström, 1987). The framework pays particular attention on learning support mechanisms of the game because students may have difficulty in, miss or avoid learning curricular content of an exploratory serious game when they focus on merely game mechanics. Finally, the study also stresses and discusses enhancing players’ flow experience and enriching adaptability of the game through design of task regimes.
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