基于图形的光场表示和编码使用几何信息

Xin Su, Mira Rizkallah, Thomas Maugey, C. Guillemot
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引用次数: 17

摘要

本文提出了一种基于图的光场编码方案。首先采用基于图形的表示(GBR)来描述LF的颜色和几何信息。图连接描述场景几何捕获视图间依赖关系。它们被用作加权图傅里叶变换(wGFT)的支持来编码去遮挡的像素。通过向子孔径图像子集的表示中添加额外的颜色信息,增强了从图中重建的LF的质量。实验表明,与基于HEVC的压缩(HEVC直接将LF压缩为视频序列)相比,该方案获得了率失真增益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Graph-based light fields representation and coding using geometry information
This paper describes a graph-based coding scheme for light fields (LF). It first adapts graph-based representations (GBR) to describe color and geometry information of LF. Graph connections describing scene geometry capture inter-view dependencies. They are used as the support of a weighted Graph Fourier Transform (wGFT) to encode disoccluded pixels. The quality of the LF reconstructed from the graph is enhanced by adding extra color information to the representation for a sub-set of sub-aperture images. Experiments show that the proposed scheme yields rate-distortion gains compared with HEVC based compression (directly compressing the LF as a video sequence by HEVC).
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