{"title":"医学中支持协同虚拟环境(CVEs)的点对点多播架构","authors":"P. V. F. Paiva, L. Machado, J. Oliveira","doi":"10.1109/SVR.2012.7","DOIUrl":null,"url":null,"abstract":"Collaborative Virtual Environments (CVEs) can improve the way remote users interact with one another while learning or training skills on a given task. One CVE's application is the possibility of simulating medical procedures in which a group of remote users can train and interact simultaneously. It is important that networking issues and performance evaluation of CVEs allows us to understand how such systems can work in the Internet, as well as the requirements for multisensorial and real-time data. Thus, this paper discloses implementation issues of a peer-to-peer multicast network architecture on the collaborative module of the CyberMed VR framework. The multicast protocol is known to provide better scalability and decrease the use of bandwidth on CVEs, allowing better Quality of Experience (QoE). Finally it presents the results of a performance evaluation experiment.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine\",\"authors\":\"P. V. F. Paiva, L. Machado, J. Oliveira\",\"doi\":\"10.1109/SVR.2012.7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Collaborative Virtual Environments (CVEs) can improve the way remote users interact with one another while learning or training skills on a given task. One CVE's application is the possibility of simulating medical procedures in which a group of remote users can train and interact simultaneously. It is important that networking issues and performance evaluation of CVEs allows us to understand how such systems can work in the Internet, as well as the requirements for multisensorial and real-time data. Thus, this paper discloses implementation issues of a peer-to-peer multicast network architecture on the collaborative module of the CyberMed VR framework. The multicast protocol is known to provide better scalability and decrease the use of bandwidth on CVEs, allowing better Quality of Experience (QoE). Finally it presents the results of a performance evaluation experiment.\",\"PeriodicalId\":319713,\"journal\":{\"name\":\"2012 14th Symposium on Virtual and Augmented Reality\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-05-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 14th Symposium on Virtual and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SVR.2012.7\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 14th Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2012.7","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine
Collaborative Virtual Environments (CVEs) can improve the way remote users interact with one another while learning or training skills on a given task. One CVE's application is the possibility of simulating medical procedures in which a group of remote users can train and interact simultaneously. It is important that networking issues and performance evaluation of CVEs allows us to understand how such systems can work in the Internet, as well as the requirements for multisensorial and real-time data. Thus, this paper discloses implementation issues of a peer-to-peer multicast network architecture on the collaborative module of the CyberMed VR framework. The multicast protocol is known to provide better scalability and decrease the use of bandwidth on CVEs, allowing better Quality of Experience (QoE). Finally it presents the results of a performance evaluation experiment.