螺旋桨声合成的物理推导模型

R. Selfridge, D. Moffat, J. Reiss
{"title":"螺旋桨声合成的物理推导模型","authors":"R. Selfridge, D. Moffat, J. Reiss","doi":"10.1145/3123514.3123524","DOIUrl":null,"url":null,"abstract":"A real-time sound synthesis model for propeller sounds is presented. Equations obtained from fluid dynamics and aerodynamics research are utilised to produce authentic propeller-powered aircraft sounds. The result is a physical model in which the geometries of the objects involved are used in sound synthesis calculations. The model operates in real-time making it ideal for integration within a game or virtual reality environment. Comparison with real propeller-powered aircraft sounds indicates that some aspects of real recordings are not replicated by our model. Listening tests suggest that our model performs as well as another synthesis method but is not as plausible as a real recording.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Physically Derived Sound Synthesis Model of a Propeller\",\"authors\":\"R. Selfridge, D. Moffat, J. Reiss\",\"doi\":\"10.1145/3123514.3123524\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A real-time sound synthesis model for propeller sounds is presented. Equations obtained from fluid dynamics and aerodynamics research are utilised to produce authentic propeller-powered aircraft sounds. The result is a physical model in which the geometries of the objects involved are used in sound synthesis calculations. The model operates in real-time making it ideal for integration within a game or virtual reality environment. Comparison with real propeller-powered aircraft sounds indicates that some aspects of real recordings are not replicated by our model. Listening tests suggest that our model performs as well as another synthesis method but is not as plausible as a real recording.\",\"PeriodicalId\":282371,\"journal\":{\"name\":\"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences\",\"volume\":\"120 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3123514.3123524\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3123514.3123524","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

摘要

提出了一种螺旋桨声音实时合成模型。从流体动力学和空气动力学研究中获得的方程被用来产生真实的螺旋桨动力飞机声音。结果是一个物理模型,其中所涉及的物体的几何形状被用于声音合成计算。该模型实时运行,使其成为游戏或虚拟现实环境集成的理想选择。与真实的螺旋桨动力飞机声音的比较表明,我们的模型不能复制真实记录的某些方面。听力测试表明,我们的模型表现得与另一种合成方法一样好,但不如真实录音可信。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physically Derived Sound Synthesis Model of a Propeller
A real-time sound synthesis model for propeller sounds is presented. Equations obtained from fluid dynamics and aerodynamics research are utilised to produce authentic propeller-powered aircraft sounds. The result is a physical model in which the geometries of the objects involved are used in sound synthesis calculations. The model operates in real-time making it ideal for integration within a game or virtual reality environment. Comparison with real propeller-powered aircraft sounds indicates that some aspects of real recordings are not replicated by our model. Listening tests suggest that our model performs as well as another synthesis method but is not as plausible as a real recording.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信