支持3D渲染的内存处理图形处理器

Chenhao Xie, S. Song, Jing Wang, Wei-gong Zhang, Xin Fu
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引用次数: 39

摘要

在现代计算机系统上,将3D矢量流转换为2D帧和3D图像效果的图形处理单元的3D渲染性能显著影响用户的游戏体验。由于其高纹理吞吐量要求,主存带宽成为提高整体渲染性能的关键障碍。HybridMemory Cube等3d堆叠存储系统通过直接将逻辑控制器连接到dram芯片,提供了显著克服内存墙的机会。尽管最近的研究表明,通过利用HMC加速特殊用途的应用程序,性能有了很大的提高,但如何有效地利用其在GPU中的高内部带宽和计算能力进行3D渲染的关键挑战仍未解决。基于texel提取对片外内存流量的影响,我们提出了两种架构设计,使基于内存处理的GPU能够高效地进行3D渲染。此外,我们使用像素的相机角度来控制3D渲染的性能质量权衡。对几个真实世界游戏的广泛评估表明,我们的设计可以显着提高纹理过滤和3D渲染的性能,平均分别提高3.97倍(最高6.4倍)和43%(最高65%),高于基准GPU。同时,我们的设计在不牺牲渲染质量的情况下提供了相当大的内存流量和能量减少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Processing-in-Memory Enabled Graphics Processors for 3D Rendering
The performance of 3D rendering of GraphicsProcessing Unit that converts 3D vector stream into 2D framewith 3D image effects significantly impacts users gamingexperience on modern computer systems. Due to its hightexture throughput requirement, main memory bandwidthbecomes a critical obstacle for improving the overall renderingperformance. 3D-stacked memory systems such as HybridMemory Cube provide opportunities to significantly overcomethe memory wall by directly connecting logic controllers toDRAM dies. Although recent works have shown promisingimprovement in performance by utilizing HMC to acceleratespecial-purpose applications, a critical challenge of how toeffectively leverage its high internal bandwidth and computingcapability in GPU for 3D rendering remains unresolved. Basedon the observation that texel fetches greatly impact off-chipmemory traffic, we propose two architectural designs to enableProcessing-In-Memory based GPU for efficient 3D rendering. Additionally, we employ camera angles of pixels to controlthe performance-quality tradeoff of 3D rendering. Extensiveevaluation across several real-world games demonstrates thatour design can significantly improve the performance of texturefiltering and 3D rendering by an average of 3.97X (up to 6.4X) and 43% (up to 65%) respectively, over the baseline GPU. Meanwhile, our design provides considerable memory trafficand energy reduction without sacrificing rendering quality.
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