基于KLM- GOMS的Xbox One与Steam操纵杆操作系统用户界面比较

D. Sudirman, Y. Heryadi, H. Warnars, B. Soewito, F. Gaol, E. Abdurachman
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引用次数: 1

摘要

尽管在语音或手势控制等电子游戏控制方面取得了许多进步,但大多数电子游戏主机制造商仍然使用操纵杆作为其主机的主要控制方式。目前,电子游戏制造商的问题是,他们没有使用操纵杆作为用户界面设计的重点,而是使用了其他设备(如电脑或电视)的设计。本研究将使用KLM-GOMS模型对Xbox One和Steam OS的用户界面进行比较。根据计算得出的结论是,与Steam相比,Xbox One的整体设计更高效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of Xbox One and Steam Joystick-based Operating System User Interface using KLM- GOMS
Despite having many advances in video game control such as voice or gesture control, most video game console manufacturers still use a joystick as the main control for their console. Currently, the problem with video game manufacturers is that instead of using the joystick as the point of user interface design, they instead used a design from another device such as a computer or tv. The research will compare Xbox One and Steam OS user interface by using KLM-GOMS Model. Based on the calculation it is concluded that the overall Xbox One has a more efficient design compared to Steam.
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