有形游戏对象:不同反馈模式组合的影响

H. H. V. Huysduynen, Linda De Valk, M. M. Bekker
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引用次数: 24

摘要

这篇论文提出了一项关于儿童玩有形的互动物品MagicBuns的研究。本研究的目的是考察不同有形反馈组合对不同游戏行为和与儿童不同发展阶段相关的游戏形式的支持。此外,还比较了4 - 6岁儿童和10 - 12岁儿童的游戏行为。为设计可以与孩子一起成长的游戏对象制定指导方针。在这项研究中,神奇面包被开发出来,通过滚动或摇晃振动,发出声音或改变颜色。80名儿童分成三组,用这些物品进行不同的游戏。这些会议表明,年幼的孩子更喜欢平行游戏,利用一种反馈模式和简单的互动规则,而大一点的孩子喜欢更复杂的游戏。他们在游戏中整合了多种互动规则和反馈模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tangible Play Objects: Influence of Different Combinations of Feedback Modalities
This paper presents a study on children's play with tangible, interactive objects called MagicBuns. The aim of this study was to examine the support of different combinations of tangible feedback on different play behaviors and forms of play related to the different development stages of children. Furthermore, a comparison of the play behavior was made between children within the age category four till six and children in the age category ten till twelve years old. Creating guidelines for designing play objects which can grow along with the children. For this study MagicBuns were developed, that through rolling or shaking vibrate, create sounds or change color. Eighty children played in small groups in three different play sessions with these objects. These sessions showed that younger children engage more in parallel play, making use of one feedback modality and simple interaction rules, while older children prefer more complexity. They integrate multiple interaction rules and feedback modalities in their games.
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