{"title":"虚拟环境中仿真类人角色的自主鲁棒导航","authors":"Torsten Fröhlich, D. Kullmann","doi":"10.1109/CW.2002.1180923","DOIUrl":null,"url":null,"abstract":"An important task for virtual characters is autonomous navigation in a virtual environment. This involves finding a way through the environment leading to a certain goal, avoiding obstacles such as walls, or surfaces not suitable for walking on. This paper presents an algorithm that analyzes a given scene database in a preprocessing phase in a fully automatic manner. It identifies storeys, rooms and stairs without the need of user guidance. During runtime, path planning works on data generated during the preprocessing phase working in real-time PC hardware.","PeriodicalId":376322,"journal":{"name":"First International Symposium on Cyber Worlds, 2002. Proceedings.","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Autonomous and robust navigation for simulated humanoid characters in virtual environments\",\"authors\":\"Torsten Fröhlich, D. Kullmann\",\"doi\":\"10.1109/CW.2002.1180923\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"An important task for virtual characters is autonomous navigation in a virtual environment. This involves finding a way through the environment leading to a certain goal, avoiding obstacles such as walls, or surfaces not suitable for walking on. This paper presents an algorithm that analyzes a given scene database in a preprocessing phase in a fully automatic manner. It identifies storeys, rooms and stairs without the need of user guidance. During runtime, path planning works on data generated during the preprocessing phase working in real-time PC hardware.\",\"PeriodicalId\":376322,\"journal\":{\"name\":\"First International Symposium on Cyber Worlds, 2002. Proceedings.\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-11-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"First International Symposium on Cyber Worlds, 2002. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2002.1180923\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"First International Symposium on Cyber Worlds, 2002. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2002.1180923","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Autonomous and robust navigation for simulated humanoid characters in virtual environments
An important task for virtual characters is autonomous navigation in a virtual environment. This involves finding a way through the environment leading to a certain goal, avoiding obstacles such as walls, or surfaces not suitable for walking on. This paper presents an algorithm that analyzes a given scene database in a preprocessing phase in a fully automatic manner. It identifies storeys, rooms and stairs without the need of user guidance. During runtime, path planning works on data generated during the preprocessing phase working in real-time PC hardware.