海洋沉浸式安全海洋技术中的眼动追踪

Mika Luimula, E. Markopoulos, Johanna K. Kaakinen, P. Markopoulos, Niko Laivuori, W. Ravyse
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引用次数: 6

摘要

本文介绍了马赛VR(海事安全教育与VR)技术中的眼动追踪集成,以提高受训者专注于提供技术学习片段的准确性,增强印象和用户参与度。马赛VR是安全海洋概念的一部分,这是一种绿色海洋技术,集成了几种VR安全培训应用程序,以减少导致人员伤亡,海洋污染和其他环境破坏的海上事故。本文指出了Hevner的设计科学在信息系统研究中的可用性、使用体验(UX)和有效性驱动的研究交付架构。此外,这种技术整合不仅是从游戏设计角度考虑用户粘性,还从认知和神经科学角度考虑教学用途和目的。本文论述了眼动追踪技术在海事部门操作、培训市场和竞争研究中的影响。最后,提出了进一步研究的领域,并努力将手指跟踪和手识别技术与眼动追踪联系起来,以实现更完整的VR训练环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Eye Tracking in Maritime Immersive Safe Oceans Technology
This paper presents the integration of eye tracking in the MarSEVR (Maritime Safety Education with VR) technology to increase the precision of the trainee focus on delivering the learning episodes of the technology with enhanced impressiveness and user engagement. MarSEVR is part of the Safe Oceans concept, a green ocean technology that integrates several VR safety training applications to reduce maritime accidents that result into human casualties, sea pollution and other environmental damages. The paper indicates the research delivery architecture driven by Hevner's design science in information systems Research for usability, use experience (UX) and effectiveness. Furthermore, this technology integration is approached from a game design perspective for user engagement but also from a cognitive and neuroscience perspective for pedagogical use and purposes. The paper addressees the impact of the eye tracking technology in the maritime sector operations, training market, and competitive research. Lastly areas of further research are presented and the efforts to link and align finger tracking and hand recognitions technologies with eye tracking for a more complete VR training environment.
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