通过虚拟世界体验的主观幸福感

Thomas Photiadis, Panayiotis Zaphiris
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引用次数: 0

摘要

本文主要通过第二人生的学习体验来研究三维主观幸福感,包括评估方法。它侧重于确定用户的情感概况,前和后的第二人生体验。同时,研究了3D体验过程中的情感刺激。本研究在定量和定性分析的基础上,通过对用户3D参与前后的统计分析,描述了用户的3D情绪概况,并明确了虚拟沉浸过程中引起的情绪刺激类型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Subjective Well-Being via Virtual Worlds Experience
The current paper focuses on 3D subjective well- being through the study experience in Second Life, involving appraisal methods. It focuses on the determination of users' emotional profiles, pre and post Second life experience. It investigates, also, the emotional stimuli during 3D experience. Based on quantitative and qualitative analysis, this study gives the description of users' 3D emotional profile through the statistical analysis before and after 3D participation, and specifies the type of caused emotional stimuli during virtual immersion.
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