一个虚拟的人际互动,使用支架乒乓球反馈,为医疗保健学习者练习移情技能

Heng Yao, A. G. D. Siqueira, Anokhi Bafna, Devon Peterkin, Jenelle A. Richards, Megan L. Rogers, A. Foster, I. Galynker, Benjamin C. Lok
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引用次数: 1

摘要

通过在交互期间或之后提供反馈,虚拟人类交互越来越多地用于医疗保健领域的移情技能培训。访谈后反馈由用户共情反应的评价结果组成,可以在不干扰交互的情况下提供一次。然而,这种类型的反馈不足以使受训者对他们的学习有更深的理解和见解。乒乓反馈由多轮描述组成,解释如何制定期望的共情反应,以诱导用户探索如何进行共情反应的理解。为了提高训练效果,增强用户的共情表达,我们研究了如何在虚拟人际互动中应用支架乒乓反馈来训练用户的共情技能。在本文中,我们研究了不同形式的反馈如何影响用户学习如何对基于屏幕的虚拟人表达同情。为了评估训练的有效性,我们收集了来自27名临床医生的638个共情反应,这些共情反应与两个虚拟患者进行了互动,并结合了支架乒乓球反馈。我们将他们与25名临床参与者在访谈后的809次共情反应进行了比较。结果表明,与访谈后反馈相比,支架乒乓反馈有助于临床医生参与者提供更高比例的中等共情水平和更低比例的低共情水平共情反应。搭建的乒乓反馈被认为更难使用,但并不影响与虚拟病人的整体互动体验。本研究证明了将乒乓反馈整合到虚拟人教育干预训练中的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A virtual human interaction using scaffolded ping-pong feedback for healthcare learners to practice empathy skills
Virtual human interactions are increasingly used for empathy skills training in healthcare by providing feedback during or after the interaction. The post-interview feedback consists of evaluation results of users' empathic responses and can be provided once without interfering with the interaction. However, this type of feedback is insufficient to engage trainees in obtaining a deeper understanding and insights into their learning. The scaffolded ping-pong feedback consists of a multi-round of descriptions explaining how to formulate desired empathic responses to induce users to explore an understanding of how to respond empathically. To increase the training effectiveness to enhance users' expressed empathy, we studied how to apply scaffolded ping-pong feedback in virtual human interactions to train users' empathy skills. In this paper, we studied how different forms of feedback impact users learning how to express empathy to screen-based virtual humans. To evaluate the training effectiveness, we collected 638 empathic responses from 27 clinician participants in the interaction with two virtual patients integrated with scaffolded ping-pong feedback. We compared them with 809 empathic responses from 25 clinician participants in the post-interview condition. The result shows that the scaffolded ping-pong feedback helped clinician participants to provide a higher percentage of medium-empathy level and a lower percentage of low-empathy level empathic responses than the post-interview feedback. The scaffolded ping-pong feedback was perceived as more difficult to use but did not affect the overall interaction experience with virtual patients. This work demonstrates the applicability of integrating ping-pong feedback to strengthen the training effectiveness of virtual human education interventions.
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