基于云的XR服务:相关挑战和使能技术调查

T. Theodoropoulos, Antonios Makris, Abderrahmane Boudi, T. Taleb, U. Herzog, Luis Rosa, Luís Cordeiro, K. Tserpes, Elena Spatafora, Alessandro Romussi, E. Zschau, Manos N. Kamarianakis, Antonis I Protopsaltis, G. Papagiannakis, Patrizio Dazzi
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引用次数: 18

摘要

近年来,XR(扩展现实)应用的出现,包括全息、增强、虚拟和混合现实,导致对体验质量(QoE)和服务质量(QoS)提出了相当苛刻的要求。为了应对诸如超低延迟和增加带宽之类的需求,利用某些技术范例至关重要。本文的目的是确定这些QoE和QoS需求,然后对能够促进基于云的XR服务的相当苛刻的需求的技术进行广泛的调查。为此目的,探索了广泛的使能技术。这些技术包括ETSI(欧洲电信标准协会)多接入边缘计算(MEC)、边缘存储、ETSI管理和编排(MANO)、ETSI零接触网络和服务管理(ZSM)、确定性网络、3GPP(第三代合作伙伴计划)媒体流、MPEG(运动图像专家组)混合和增强现实标准、全向媒体格式(OMAF)、ETSI的增强现实框架等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cloud-based XR Services: A Survey on Relevant Challenges and Enabling Technologies
In recent years, the emergence of XR (eXtended Reality) applications, including Holography, Augmented, Virtual and Mixed Reality, has resulted in the creation of rather demanding requirements for Quality of Experience (QoE) and Quality of Service (QoS). In order to cope with requirements such as ultra-low latency and increased bandwidth, it is of paramount importance to leverage certain technological paradigms. The purpose of this paper is to identify these QoE and QoS requirements and then to provide an extensive survey on technologies that are able to facilitate the rather demanding requirements of Cloud-based XR Services. To that end, a wide range of enabling technologies are explored. These technologies include e.g. the ETSI (European Telecommunications Standards Institute) Multi-Access Edge Computing (MEC), Edge Storage, the ETSI Management and Orchestration (MANO), the ETSI Zero touch network & Service Management (ZSM), Deterministic Networking, the 3GPP (3rd Generation Partnership Project) Media Streaming, MPEG’s (Moving Picture Experts Group) Mixed and Augmented Reality standard, the Omnidirectional MediA Format (OMAF), ETSI’s Augmented Reality Framework etc.
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