用于实时表面反射建模的GPU加速逆光子映射

Takashi Machida, N. Yokoya, H. Takemura
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摘要

本文研究了物体表面反射率建模问题,有时也被称为反反射率,用于逼真的渲染和有效的多媒体应用。为了在任意光照条件下渲染真实物体,已经开发了许多估算物体表面反射率特性的方法。然而,实时密集估计表面反射率仍然是一个难题。本文提出了一种在反演框架下实时估计非均匀表面反射率的新方法。通过实验对比研究,验证了所提方法的有效性和优越性
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling
This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective multimedia applications. A number of methods have been developed for estimating object surface reflectance properties in order to render real objects under arbitrary illumination conditions. However, it is still difficult to densely estimate surface reflectance properties in real-time. This paper describes a new method for real-time estimation of the non-uniform surface reflectance properties in the inverse rendering framework. Experiments are conducted in order to demonstrate the usefulness and the advantage of the proposed methods through comparative study
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