高速ugv实时路径规划

A. Gopal, E. Wium
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引用次数: 0

摘要

研究了一种改进的a星(a *)全局搜索算法和基于触手算法方法的轨迹规划器在40 km/h速度下无人地面车辆实时路径和轨迹规划中的应用。所做的基本假设是,对于高速应用程序,只要找到解决方案(如果存在的话),对最优路径的需求要次于对短处理时间的需求。提出的解决方案与原始的A*算法进行了基准测试,结果显示搜索空间减少了84%,处理时间减少了97%。尽管没有与原始触手算法进行直接比较评估,但也给出了轨迹规划器的结果。在处理对环境变化的反应之前,所提出的解决方案的组合路径和轨迹处理时间转换为不到2mm的旅行距离。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time path planning for high speed UGVs
The application of a modified A-star (A*) global search algorithm and trajectory planner based on the tentacles algorithm approach are investigated for real-time path and trajectory planning on an unmanned ground vehicle operating at a speed of 40 km/h. The fundamental assumption made is that for high speed applications, the requirement for an optimal path is secondary to the requirement for short processing times, provided that a solution, if it exists, is found. The proposed solution is benchmarked against the original A* algorithm and shows a reduction in search space of up to 84% and a reduction in processing time of up to 97%. Results for the trajectory planner are also presented, though no direct comparative evaluation against the original tentacles algorithm was executed. The combined path and trajectory processing time of the proposed solution translates to less than 2 mm of travel distance before a reaction to a change in the environment can be processed.
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