Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, R. Steinmetz
{"title":"为玩多人在线游戏的玩家捕获和存储个人资料信息","authors":"Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, R. Steinmetz","doi":"10.1109/NETGAMES.2009.5446222","DOIUrl":null,"url":null,"abstract":"This paper presents methods for capturing and storing gaming related context information into online gamer created profiles. Captured information may not be manipulated while being processed and stored within user created profiles and therefore is reliable. We propose a concept of client side capturing of profile information within the working environment of a gamer playing online games and a profile server storing generic community-extendable gaming profile data models that can be individualized. This addresses the creative power of gaming communities and faces the challenge to define machine processable data structures that can be updated with context information. A gamer created profile, enriched with detailed usage and reliable context information, improves the expressiveness and keeps it more up-to-date.","PeriodicalId":344000,"journal":{"name":"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Capturing and storing profile information for gamers playing multiplayer online games\",\"authors\":\"Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, R. Steinmetz\",\"doi\":\"10.1109/NETGAMES.2009.5446222\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents methods for capturing and storing gaming related context information into online gamer created profiles. Captured information may not be manipulated while being processed and stored within user created profiles and therefore is reliable. We propose a concept of client side capturing of profile information within the working environment of a gamer playing online games and a profile server storing generic community-extendable gaming profile data models that can be individualized. This addresses the creative power of gaming communities and faces the challenge to define machine processable data structures that can be updated with context information. A gamer created profile, enriched with detailed usage and reliable context information, improves the expressiveness and keeps it more up-to-date.\",\"PeriodicalId\":344000,\"journal\":{\"name\":\"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"volume\":\"70 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-11-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NETGAMES.2009.5446222\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NETGAMES.2009.5446222","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Capturing and storing profile information for gamers playing multiplayer online games
This paper presents methods for capturing and storing gaming related context information into online gamer created profiles. Captured information may not be manipulated while being processed and stored within user created profiles and therefore is reliable. We propose a concept of client side capturing of profile information within the working environment of a gamer playing online games and a profile server storing generic community-extendable gaming profile data models that can be individualized. This addresses the creative power of gaming communities and faces the challenge to define machine processable data structures that can be updated with context information. A gamer created profile, enriched with detailed usage and reliable context information, improves the expressiveness and keeps it more up-to-date.