{"title":"学习分析支持的虚拟现实内容创作平台:系统设计和初步评估","authors":"Zuo Wang, Tzi-Dong Jeremy Ng, Ruilun Liu, Xiao Hu","doi":"10.1109/ICALT55010.2022.00055","DOIUrl":null,"url":null,"abstract":"Due to the popularity of virtual reality (VR) in education settings and the rise of maker education, this paper presents LAVR, a platform for VR content creation with learning analytics functions. We design the platform where students can easily create VR stories through a web interface. A learning analytics dashboard is implemented to provide students with feedback on their progress and the quality of the textual content in their VR stories. The platform also offers learning management features for helping teachers set up classrooms with assignments. While the platform will be employed in a forthcoming general education course, we have conducted a preliminary usability evaluation with 12 students and one teacher, and gathered feedback for further refinements before its official launch. The platform will contribute to integrating learning analytics with maker activities.","PeriodicalId":221464,"journal":{"name":"2022 International Conference on Advanced Learning Technologies (ICALT)","volume":"115 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Learning Analytics Enabled Virtual Reality Content Creation Platform: System Design and Preliminary Evaluation\",\"authors\":\"Zuo Wang, Tzi-Dong Jeremy Ng, Ruilun Liu, Xiao Hu\",\"doi\":\"10.1109/ICALT55010.2022.00055\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Due to the popularity of virtual reality (VR) in education settings and the rise of maker education, this paper presents LAVR, a platform for VR content creation with learning analytics functions. We design the platform where students can easily create VR stories through a web interface. A learning analytics dashboard is implemented to provide students with feedback on their progress and the quality of the textual content in their VR stories. The platform also offers learning management features for helping teachers set up classrooms with assignments. While the platform will be employed in a forthcoming general education course, we have conducted a preliminary usability evaluation with 12 students and one teacher, and gathered feedback for further refinements before its official launch. The platform will contribute to integrating learning analytics with maker activities.\",\"PeriodicalId\":221464,\"journal\":{\"name\":\"2022 International Conference on Advanced Learning Technologies (ICALT)\",\"volume\":\"115 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Advanced Learning Technologies (ICALT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT55010.2022.00055\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT55010.2022.00055","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning Analytics Enabled Virtual Reality Content Creation Platform: System Design and Preliminary Evaluation
Due to the popularity of virtual reality (VR) in education settings and the rise of maker education, this paper presents LAVR, a platform for VR content creation with learning analytics functions. We design the platform where students can easily create VR stories through a web interface. A learning analytics dashboard is implemented to provide students with feedback on their progress and the quality of the textual content in their VR stories. The platform also offers learning management features for helping teachers set up classrooms with assignments. While the platform will be employed in a forthcoming general education course, we have conducted a preliminary usability evaluation with 12 students and one teacher, and gathered feedback for further refinements before its official launch. The platform will contribute to integrating learning analytics with maker activities.