{"title":"一个快速的线性形状从阴影","authors":"P. Tsai, M. Shah","doi":"10.1109/CVPR.1992.223187","DOIUrl":null,"url":null,"abstract":"A method for computing depth from a single shaded image is presented. Discrete approximations for p and q using finite differences are used, and the reflectance in Z/sub ij/ is linearized. The method is faster, since each operation is purely local. In addition, it gives good results for spherical surfaces, in contrast to other linear methods.<<ETX>>","PeriodicalId":325476,"journal":{"name":"Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1992-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"43","resultStr":"{\"title\":\"A fast linear shape from shading\",\"authors\":\"P. Tsai, M. Shah\",\"doi\":\"10.1109/CVPR.1992.223187\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A method for computing depth from a single shaded image is presented. Discrete approximations for p and q using finite differences are used, and the reflectance in Z/sub ij/ is linearized. The method is faster, since each operation is purely local. In addition, it gives good results for spherical surfaces, in contrast to other linear methods.<<ETX>>\",\"PeriodicalId\":325476,\"journal\":{\"name\":\"Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1992-06-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"43\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CVPR.1992.223187\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPR.1992.223187","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A method for computing depth from a single shaded image is presented. Discrete approximations for p and q using finite differences are used, and the reflectance in Z/sub ij/ is linearized. The method is faster, since each operation is purely local. In addition, it gives good results for spherical surfaces, in contrast to other linear methods.<>