{"title":"自适应检查点在时间扭曲","authors":"R. Rönngren, R. Ayani","doi":"10.1145/182478.182577","DOIUrl":null,"url":null,"abstract":"In Time Warp optimistic discrete event simulation, there exists a need to occasionally save the states of the logical processes. The state saving often constitutes a substantial overhead. However it is not necessary to save each state of a logical process since states can be restored from earlier states by re-executing intermediate events. In this paper, we analyse the effects of doing the state saving less frequently and present a method that allows each logical process to adapt its state saving interval to its rollback behaviour. Experimental results indicate that the proposed method improves performance of the Time Warp system.","PeriodicalId":194781,"journal":{"name":"Workshop on Parallel and Distributed Simulation","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"105","resultStr":"{\"title\":\"Adaptive checkpointing in Time Warp\",\"authors\":\"R. Rönngren, R. Ayani\",\"doi\":\"10.1145/182478.182577\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In Time Warp optimistic discrete event simulation, there exists a need to occasionally save the states of the logical processes. The state saving often constitutes a substantial overhead. However it is not necessary to save each state of a logical process since states can be restored from earlier states by re-executing intermediate events. In this paper, we analyse the effects of doing the state saving less frequently and present a method that allows each logical process to adapt its state saving interval to its rollback behaviour. Experimental results indicate that the proposed method improves performance of the Time Warp system.\",\"PeriodicalId\":194781,\"journal\":{\"name\":\"Workshop on Parallel and Distributed Simulation\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"105\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Workshop on Parallel and Distributed Simulation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/182478.182577\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Workshop on Parallel and Distributed Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/182478.182577","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In Time Warp optimistic discrete event simulation, there exists a need to occasionally save the states of the logical processes. The state saving often constitutes a substantial overhead. However it is not necessary to save each state of a logical process since states can be restored from earlier states by re-executing intermediate events. In this paper, we analyse the effects of doing the state saving less frequently and present a method that allows each logical process to adapt its state saving interval to its rollback behaviour. Experimental results indicate that the proposed method improves performance of the Time Warp system.