Cyberball3D+:一款基于fMRI的3D严肃游戏,用于研究社会排斥和共情

Evangelia Mavromihelaki, J. Eccles, N. Harrison, Thomas Grice-Jackson, J. Ward, H. Critchley, K. Mania
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引用次数: 8

摘要

本文提出了一种用于fMRI扫描仪隐蔽空间的3D交互式游戏范例。Cyberball3D+游戏是一种虚拟抛球游戏,参与者被排除或不被排除在由三名虚拟玩家和扫描仪中的受试者进行的抛球游戏中。它已被神经科学家以简单的草图模式用于研究排斥、社会排斥或拒绝以及歧视和偏见。该游戏被设计成在功能磁共振成像(fMRI)显示器上呈现交互式虚拟环境(VE),使正式的神经科学实验得以进行,并调查社会排斥、同理心和不同程度的拟人化对人类大脑活动的影响。虽然,这里的重点是系统的技术实现,但目标是使用这个系统来探索当一个人被社会排斥时所感受到的痛苦是否与观察其他人被社会排斥时所感受到的痛苦相同,以及在对朋友和陌生人的同理心方面是否存在差异。此外,我们首次提出了一种有效的神经科学方法来衡量角色可信度和情感投入。该系统是在克里特岛技术大学和布莱顿和苏塞克斯医学院的密切合作下开发的,布莱顿和苏塞克斯医学院使用该系统进行了最初的功能磁共振成像实验。这项工作的一个更广泛的目标是评估这种强大的社会心理学研究是否可以在推进认知神经科学和计算机图形学以及严肃的游戏研究中有效地进行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy
This paper presents a 3D interactive gaming paradigm for the secluded space of an fMRI scanner. The Cyberball3D+ game is a virtual ball-toss game in which the participant is either excluded or not from ball tossing played by three virtual players and the subject in the scanner. It has been used in simple sketch mode by neuroscientists for research on ostracism, social exclusion or rejection as well as discrimination and prejudice. The game proposed is designed to render an interactive Virtual Environment (VE) on an fMRI display, enabling the conduct of formal neuroscientific experiments and investigating the effects of social exclusion, empathy and different level of anthropomorphism on human brain activity. Although, here, the focus is on the technical implementation of the system, the goal is to use this system to explore whether the pain felt by someone when socially excluded is the same when observing other people get socially excluded and whether there are differences in relation to empathy for friends and strangers. Moreover, for the first time, we propose a validated neuroscientific measure of character believability and emotional engagement. The system was developed in close collaboration between the Technical University of Crete where the technical implementation took place and the Brighton and Sussex Medical School where the initial fMRI experiments were conducted using the system proposed. A broader aim of this work is to assess whether such powerful social-psychological studies could be usefully carried out within VEs advancing cognitive neuroscience and computer graphics as well as serious gaming research.
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