多摄像机放置的交互式虚拟仿真

J. Williams, Won-sook Lee
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引用次数: 13

摘要

相机位置在基于图像的三维物体重建中起着不可或缺的作用。如果重要的轮廓或纹理细节没有在一个视图中被捕获,如果相机太近而物体轮廓被剪切,或者如果相机太远而无法提供高分辨率捕获,那么糟糕的相机放置会导致重建效果不佳。其中一些限制是有争议的。手动调整现实世界的相机以满足这些标准是困难和乏味的,因为相机可能必须卸下并移动,检查其输出是否适合视图,然后重新调整。提出了一种交互式虚拟摄像机定位工具,它可以帮助重建者快速、方便地直观地选择良好的位置,重点是通过可视化摄像机集的相互可见体积来防止剪切和分辨率损失
本文章由计算机程序翻译,如有差异,请以英文原文为准。
InteractiveVirtual Simulation for Multiple Camera Placement
Camera placement plays an integral role in image-based 3D object reconstruction. Poor camera placement can lead to poor reconstruction if important silhouette or texture details are not captured in one view, if a camera is too close and the object silhouette is clipped, or if a camera is too far to provide a high-resolution capture. Some of these constraints are in contention. Manually adjusting real world cameras to satisfy these criteria is difficult and tedious as cameras may have to be unmounted and moved, their output checked for fitness of view, then readjusted. An interactive virtual camera positioning utility is presented that helps the reconstructor quickly and easily choose intuitively good positions, with emphasis on preventing clipping and resolution loss by visualizing the camera-set's mutual viewable volume
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