Abraham M. Hashemian, E. Kruijff, Ashu Adhikari, Markus von der Heyde, I. A. Aguilar, B. Riecke
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Is Walking Necessary for Effective Locomotion and Interaction in VR?
This paper reports on a work-in-progress study to investigate if/how leaning-based interfaces affect simultaneous locomotion and interaction. We compare physical walking and Controller with a seated (i.e., HeadJoystick) and standing (i.e., Naviboard) leaning-based interface. We disambiguated performance in locomotion versus interaction using a novel experimental paradigm, where participants should point toward moving targets using their virtual light-saber while actively following a moving platform.