行走是VR中有效运动和互动的必要条件吗?

Abraham M. Hashemian, E. Kruijff, Ashu Adhikari, Markus von der Heyde, I. A. Aguilar, B. Riecke
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引用次数: 2

摘要

本文报告了一项正在进行的研究,以调查基于学习的界面是否/如何影响同步运动和交互。我们将物理行走和控制器与坐姿(即头部操纵杆)和站立(即导航板)基于学习的界面进行比较。我们使用一种新颖的实验范式消除了运动与互动表现的歧义,参与者在积极跟随移动平台的同时,应该使用虚拟光剑指向移动目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Is Walking Necessary for Effective Locomotion and Interaction in VR?
This paper reports on a work-in-progress study to investigate if/how leaning-based interfaces affect simultaneous locomotion and interaction. We compare physical walking and Controller with a seated (i.e., HeadJoystick) and standing (i.e., Naviboard) leaning-based interface. We disambiguated performance in locomotion versus interaction using a novel experimental paradigm, where participants should point toward moving targets using their virtual light-saber while actively following a moving platform.
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