{"title":"减轻沉浸式虚拟化身对种族偏见的负面影响","authors":"Divine Maloney","doi":"10.1145/3270316.3270599","DOIUrl":null,"url":null,"abstract":"Immersive virtual avatars can powerfully affect a user's behavior. Some changes in behavior can be positive, although some can be negative and unknown to the user. A hypothesis could be made that embodying an immersive virtual avatar could negatively effect a user's implicit bias, this would be a serious cause for concern with regard to the recent emergence of consumer virtual reality games. Here, I describe a pilot study exploring the area of immersive virtual avatars and their effects on a user's implicit associations. In this study n=26 where white males were either a white or black avatar, and then proceeded to shoot at human-shaped cutouts in a simulated shooting game. A significant difference was observed between two conditions, however in the opposite direction that was hypothesized; participants who embodied the white avatar recorded a lower implicit bias.","PeriodicalId":344253,"journal":{"name":"Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts","volume":"92 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Mitigating Negative Effects of Immersive Virtual Avatars on Racial Bias\",\"authors\":\"Divine Maloney\",\"doi\":\"10.1145/3270316.3270599\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Immersive virtual avatars can powerfully affect a user's behavior. Some changes in behavior can be positive, although some can be negative and unknown to the user. A hypothesis could be made that embodying an immersive virtual avatar could negatively effect a user's implicit bias, this would be a serious cause for concern with regard to the recent emergence of consumer virtual reality games. Here, I describe a pilot study exploring the area of immersive virtual avatars and their effects on a user's implicit associations. In this study n=26 where white males were either a white or black avatar, and then proceeded to shoot at human-shaped cutouts in a simulated shooting game. A significant difference was observed between two conditions, however in the opposite direction that was hypothesized; participants who embodied the white avatar recorded a lower implicit bias.\",\"PeriodicalId\":344253,\"journal\":{\"name\":\"Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts\",\"volume\":\"92 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3270316.3270599\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3270316.3270599","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Mitigating Negative Effects of Immersive Virtual Avatars on Racial Bias
Immersive virtual avatars can powerfully affect a user's behavior. Some changes in behavior can be positive, although some can be negative and unknown to the user. A hypothesis could be made that embodying an immersive virtual avatar could negatively effect a user's implicit bias, this would be a serious cause for concern with regard to the recent emergence of consumer virtual reality games. Here, I describe a pilot study exploring the area of immersive virtual avatars and their effects on a user's implicit associations. In this study n=26 where white males were either a white or black avatar, and then proceeded to shoot at human-shaped cutouts in a simulated shooting game. A significant difference was observed between two conditions, however in the opposite direction that was hypothesized; participants who embodied the white avatar recorded a lower implicit bias.