多流用户生成内容的同步和低延迟回放缓冲管理

Emmanouil Potetsianakis, J. L. Feuvre
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引用次数: 1

摘要

分发用户录制的多媒体流的用户生成内容(UGC)平台越来越受欢迎。但是,当以同步方式使用内容时,会出现一些问题,并且由于在生产端缺乏控制,因此必须在客户端解决这些问题。特别是在实时场景中,内容在生成时就被消费,因此低延迟分发并不简单。此外,可用来源和可能产生的流的多样性(在数量和方式方面)扩大了分配问题。在这项工作中,我们正在解决上述UGC平台的挑战。通过优先考虑无缝播放(即消除缓冲事件),并在现有解决方案的基础上,我们提供了一种基于信令延迟信息的客户端缓冲区管理方案,用于多流多媒体内容的同步和低延迟播放。我们的模型支持在处理不同来源、模式和质量时可能发生的大延迟和无序帧到达。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Buffer Management for Synchronous and Low-Latency Playback of Multi-Stream User-Generated Content
User-Generated Content (UGC) platforms, that distribute multimedia streams recorded from users, have become increasingly popular. However, several challenges occur when the content is consumed in a synchronous manner, and because of the lack of control in the production end, they must be resolved on the client-side. Especially in live scenarios, that the content is consumed as it is produced, low-latency distribution is not straightforward. Also, the diversity of available sources and possible produced streams (both in term of number and modalities) amplify the distribution issues. In this work, we are addressing the aforementioned challenges of UGC platforms. By prioritizing seamless playback (i.e. eliminating buffering events), and using as basis existing solutions, we provide a client-side buffer management scheme, based on signaling Delay information, for synchronous and low-latency playback of multi-stream multi-media content. Our model supports large delays and out-of-order frame arrival, that might occur when dealing with diverse sources, modalities and qualities.
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