一种基于实时表面重建的高效减真实感方法

Christian Kunert, Tobias Schwandt, W. Broll
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引用次数: 4

摘要

增强现实应用在改善我们的日常生活和工作流程方面变得越来越重要。在摄像机流中显示额外虚拟内容的可能性对于许多不同的用例都很有帮助,比如房间规划,这些应用程序可以提供简单直观的可视化。然而,增强现实应用程序可能会受到真实物体的干扰,这可能会破坏用户体验。近年来,有一些研究是关于应用消现实技术从相机流中去除真实物体的。目前的方法通常局限于平面物体,摄像机移动很少的视频流,或者只能移除简单且大多数为平面背景的物体。在我们的方法中,我们展示了一种强大而有效的方法来从相机流中可视化地删除选定的3D对象。移除是基于存储在体素网格中的物理环境的密集3D重建,可以实时创建和扩展。因此,一个不需要的对象可以被一个背景所取代,从重建允许比以前的方法更复杂的环境。此外,通过使用涂漆方法去除物体去除剩余的孔。最后,我们应用色彩校正来获得虚拟内容和相机图像之间的无缝过渡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Efficient Diminished Reality Approach Using Real-Time Surface Reconstruction
Augmented reality applications become more and more important to enhance our daily life and workflows. The possibility of showing additional virtual content in a camera stream is helpful for many different use cases like room planning where such applications can offer a simple and intuitive visualization. However, augmented reality applications can suffer from the interference by real objects that may disrupt the user experience. In recent years, there has been research regarding the removal of real objects from camera streams by applying diminished reality techniques. Current approaches are generally limited to flat objects, video streams with little camera movement, or can only remove objects in front of simple and mostly planar backgrounds. In our approach, we show a robust and efficient way to remove a selected 3D object from the camera stream visually. The removal is based on a dense 3D reconstruction of the physical environment stored in a voxel grid that can be created and extended on-the-fly. Hereby, an undesired object can be replaced by a background rendered from the reconstruction allowing for more complex environments than previous approaches. Furthermore, remaining holes by the removal of the object are removed applying an inpainting approach. Finally, we apply color correction to get a seamless transition between the virtual content and the camera image.
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