{"title":"在签署虚拟角色时有避免碰撞的实现经验","authors":"L. V. Zijl, L. Raitt","doi":"10.1145/1029949.1029959","DOIUrl":null,"url":null,"abstract":"We describe our experience with collision in signing avatars -- that is, avatars which are required to execute Sign Language. We present a generalized high-level automata-based model for collision avoidance in signing avatars, and illustrate it with an application of a fingerspelling hand for the International Sign Alphabet.","PeriodicalId":325699,"journal":{"name":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Implementation experience with collision avoidance in signing avatars\",\"authors\":\"L. V. Zijl, L. Raitt\",\"doi\":\"10.1145/1029949.1029959\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe our experience with collision in signing avatars -- that is, avatars which are required to execute Sign Language. We present a generalized high-level automata-based model for collision avoidance in signing avatars, and illustrate it with an application of a fingerspelling hand for the International Sign Alphabet.\",\"PeriodicalId\":325699,\"journal\":{\"name\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1029949.1029959\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1029949.1029959","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Implementation experience with collision avoidance in signing avatars
We describe our experience with collision in signing avatars -- that is, avatars which are required to execute Sign Language. We present a generalized high-level automata-based model for collision avoidance in signing avatars, and illustrate it with an application of a fingerspelling hand for the International Sign Alphabet.