单词的囚徒:从实验室记忆实验的手机游戏化中学到的经验教训

Passant El Agroudy, Pedram Khoshdani, Tilman Dingler, G. Ward, Paweł W. Woźniak, Albrecht Schmidt
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引用次数: 0

摘要

野外游戏化实验在支持参与者参与、增加样本量和多样性以及节省实验室实验所需的实验室和人力资源方面显示出有希望的机会。然而,将记忆实验室实验转移到手机游戏中是具有挑战性的,因为一些标准的游戏设计准则会危及实验设计的有效性。我们的工作通过提供关键游戏元素(即得分系统和输入法)的设计指南来关注这种权衡。我们从一个案例研究中提炼出这些指导方针,在这个案例中,我们通过手机游戏设备复制了一个实验室记忆实验,并产生了一致的心理结果。我们的工作揭示了游戏化记忆实验中的特殊挑战,并鼓励心理学家和游戏设计师在自然环境中研究人类记忆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prisoner of Words: Lessons Learnt from Mobile Gamification of Lab Memory Experiments
Gamifying experiments in-the-wild showed promising opportunities in supporting participants’ engagement, increasing sample size and diversity, and saving lab and personnel resources needed for lab experiments. However, transforming memory lab experiments to mobile games is challenging as some standard game design guidelines jeopardize the validity of the experimental design. Our work draws attention to this trade-off by providing design guidelines for critical game elements, namely scoring systems and input methods. We distil those guidelines from a case study where we replicated a lab memory experiment via a mobile game apparatus and produced congruent psychological results. Our work sheds the light on the special challenges in gamifying memory experiments and encourages psychologists and game designers to investigate human memory in natural settings.
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