三维虚拟实验室和模拟教育

M. Abdalla
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引用次数: 1

摘要

本章对目前有关教学动画的文献进行了详细的研究。在讨论了这些技术的定义和分类之后,本章回顾了它们如何与游戏区分开来。本章涵盖了教学动画的子类型,包括经验动画、符号动画和被认为是动画但缺乏有效动画标准的形式。这三种类型在某些方面有所不同。在设计具有教育意义的动画软件之前、期间和之后,必须考虑重要的标准。如果模拟是根据本章中提到的基于证据的指导方针准备的,将会产生许多好处,包括教学、激励和日常生活的好处。然而,缺点也存在。文学批评将在基于证据的层面上被提及。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Three Dimensional Virtual Laboratories and Simulations for Education
This chapter provides a detailed study of the current literature surrounding instructional animation. After discussing definitions and classifications of these technologies, the chapter reviews how they can be differentiated from games. The chapter covers subtypes of instructional animation, including experiential, symbolic, and forms considered animation but lacking criteria of effective animation. The three types differ in some points. Important criteria must be considered before, during, and after designation when designing educationally effective software of these animations. If simulations are prepared according to evidence-based guidelines mentioned in the chapter, many benefits will be developed, including pedagogical, motivational, and daily life profits. However, disadvantages exist. Criticisms in literature will be mentioned on an evidence-based level.
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