DPBP:用于分布式渲染环境的排序优先并行渲染算法

Huabing Zhu, Kai-Yun Chan, Lizhe Wang, Wentong Cai, S. See
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引用次数: 2

摘要

在一些可视化系统中,数据和计算资源是全局分布的,用户需要方便、高效地与这些资源进行交互。海量数据集的实时渲染是一项计算密集型任务。一种解决方案是将渲染任务分配到一组计算单元上,以实现高渲染性能。本文提出了一种单独并行渲染的递归排序优先分区算法——动态像素桶分区(Dynamic Pixel Bucket Partition, DPBP),并给出了该算法在分布式渲染环境下的实现和性能。该算法将渲染工作负载均匀地分配到各个渲染单元,以实现快速、高质量的海量数据渲染。在多集群环境中的测试结果证明了该呈现算法的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DPBP: a sort-first parallel rendering algorithm for distributed rendering environments
In some visualization systems, the data and computational resources are distributed globally and users need to interact with these resources easily and efficiently. Real-time rendering for massive datasets is a computation intensive task. one solution is to distributes the rendering tasks over a set of computation units to achieve high rendering performance. This paper presents a recursive sort-first partitioning algorithm named Dynamic Pixel Bucket Partition (DPBP) for parallel rendering alone with their implementation and performance in a distributed rendering environment. This algorithm distributes rendering work loads evenly to individual rendering units to achieve fast, high quality rendering of massive data. Test results in a multi-cluster environment demonstrate the practicality of this rendering algorithm.
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