用VR动作捕捉数据训练的耳机检测步态冻结

Nobuyuki Oishi, Benedetta Heimler, Lloyd Pellatt, M. Plotnik, D. Roggen
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引用次数: 3

摘要

步态冻结(FoG)是帕金森病(PD)中一种常见的致残运动症状。当检测到FoG时提供的听觉提示可以帮助缓解这种情况,可穿戴设备可能非常适合这种情况,因为它们具有运动感应和音频反馈功能。然而,目前还没有关于耳部FoG检测的研究。沉浸式虚拟现实(VR)与基于视频的全身动作捕捉相结合,已越来越多地用于医学界进行FoG研究。虽然在这种环境中收集了运动捕捉数据集,但没有从放置在耳朵上的IMU收集数据集。在本文中,我们展示了如何将这些动作捕捉数据集转移到IMU域中,并评估了在沉浸式VR环境中从耳朵位置检测FoG的能力。使用6个PD患者的数据集,我们比较了应用于运动捕捉数据和虚拟IMU的基于机器学习的FoG检测。使用虚拟耳式IMU,我们在FoG检测上的平均灵敏度为80.3%,平均特异性为87.6%,这表明了FoG在耳朵检测的潜力。这项研究是在进行地面行走和日常生活研究之前,在VR设置中使用可穿戴设备进行用户研究的一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Detecting Freezing of Gait with Earables Trained from VR Motion Capture Data
Freezing of Gait (FoG) is a common disabling motor symptom in Parkinson’s Disease (PD). Auditory cueing provided when FoG is detected can help mitigate the condition, for which earables are potentially well suited as they are capable of motion sensing and audio feedback. However, there are no studies so far on FoG detection at the ear. Immersive Virtual Reality (VR) combined with video-based full-body motion capture has been increasingly used to run FoG studies in the medical community. While there are motion capture datasets collected in such an environment, there are no datasets collected from IMU placed at the ear. In this paper, we show how to transfer such motion capture datasets to IMU domain and evaluate the capability of FoG detection from ear position in an immersive VR environment. Using a dataset of 6 PD patients, we compare machine learning-based FoG detection applied to the motion capture data and the virtual IMU. We have achieved an average sensitivity of 80.3% and an average specificity of 87.6% on FoG detection using the virtual earable IMU, which indicates the potential of FoG detection at the ear. This study is a step toward user-studies with earables in the VR setup, prior to conducting research in over-ground walking and everyday life.
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