使用多个kinect进行实时性能捕获

Seongmin Baek, Myunggyu Kim
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引用次数: 1

摘要

在游戏中应用可识别用户动作的情况很多,比如微软Kinect和华硕Xtion等低成本传感器已经出现,但用一个传感器捕捉用户动作存在局限性。本文利用多个kinect传感器提出了一种捕捉用户行为的方法。通过解决传感器之间的校准和同步问题,并适当地组合输入数据,即使在身体部位遮挡的情况下,也可以实现稳定的性能捕获。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time performance capture using multiple Kinects
There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems between sensors and appropriately combining input data, stable performance capture is possible even in occlusion of body parts.
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