模拟自主生物基于场景的情景记忆系统

E. Castro, Ricardo Ribeiro Gudwin
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引用次数: 4

摘要

在本文中,作者介绍了一种基于场景的情景记忆模块的开发,用于在模拟的3D环境中控制自主虚拟生物的认知架构。基于场景的情景记忆具有改善生物导航系统的作用,根据生物证明的早期场景的情景记忆,这些物体在过去存在,通过唤起计划中要考虑的物体。他们介绍了人类记忆系统和情景记忆研究的主要背景,并提供了实验背后的主要思想。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Scene-Based Episodic Memory System for a Simulated Autonomous Creature
In this paper the authors present the development of a scene-based episodic memory module for the cognitive architecture controlling an autonomous virtual creature, in a simulated 3D environment. The scene-based episodic memory has the role of improving the creature’s navigation system, by evoking the objects to be considered in planning, according to episodic remembrance of earlier scenes testified by the creature where these objects were present in the past. They introduce the main background on human memory systems and episodic memory study, and provide the main ideas behind the experiment.
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