动画电子书

V. Shaw, J. Fu, S. Y. Sung
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引用次数: 1

摘要

与被动的传统图书不同,电子图书允许动态的用户交互,是主动的。多媒体技术增强了电子书的视频,声音和动画,除了文字。当前一代的创作工具,如用于创建多媒体电子书的Authorware,被设计为框架内系统,并且在动画功能方面受到限制。在知识库的支持下,我们的创作工具设计是基于帧间的,使动画更加逼真。本文描述了为这些工具开发的动画算法。动画方法使用停止点插值,使用的技术是位元和实时动画的结合。软件设计是面向对象的,这使我们的方法更灵活。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animated electronic books
Unlike traditional books which are passive, the Electronic Book lends itself to dynamic user interactions and is active. Multimedia technology enhances Electronic Books with video, sound, and animation in addition to text. Present generation authoring tools such as Authorware which are used to create multimedia electronic books, are designed as intraframe systems and are limited in their animation capabilities. Our authoring tool design supported by a knowledge base is interframe based which makes animation more realistic. The paper describes animation algorithms developed for such tools. The animation method uses stop points for interpolation and the technique used is a combination of bitblit and real time animation. The software design is object oriented which gives our approach more flexibility.
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