{"title":"用基因调控网络控制合作与冲突的连续行为","authors":"Sylvain Cussat-Blanc, Stéphane Sanchez, Y. Duthen","doi":"10.1109/CIG.2012.6374155","DOIUrl":null,"url":null,"abstract":"Artificial Gene Regulatory Networks (GRN) usually simulate cell behavior in developmental models. However, since 2003, GRN based controllers have been applied to robots to solve problems with few sensors and actuators. In this paper, we present our first steps toward an effective GRN-based controller for intelligent agents in video games. We will also introduce an experiment, the Radbot, where a robot has to handle and manage simultaneously four conflicting and cooperative continuous actions. Finally, we will show how a GRN-based controller can be evolved to solve the Radbot experiment.","PeriodicalId":288052,"journal":{"name":"2012 IEEE Conference on Computational Intelligence and Games (CIG)","volume":"558 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Controlling cooperative and conflicting continuous actions with a Gene Regulatory Network\",\"authors\":\"Sylvain Cussat-Blanc, Stéphane Sanchez, Y. Duthen\",\"doi\":\"10.1109/CIG.2012.6374155\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artificial Gene Regulatory Networks (GRN) usually simulate cell behavior in developmental models. However, since 2003, GRN based controllers have been applied to robots to solve problems with few sensors and actuators. In this paper, we present our first steps toward an effective GRN-based controller for intelligent agents in video games. We will also introduce an experiment, the Radbot, where a robot has to handle and manage simultaneously four conflicting and cooperative continuous actions. Finally, we will show how a GRN-based controller can be evolved to solve the Radbot experiment.\",\"PeriodicalId\":288052,\"journal\":{\"name\":\"2012 IEEE Conference on Computational Intelligence and Games (CIG)\",\"volume\":\"558 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-12-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE Conference on Computational Intelligence and Games (CIG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2012.6374155\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE Conference on Computational Intelligence and Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2012.6374155","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Controlling cooperative and conflicting continuous actions with a Gene Regulatory Network
Artificial Gene Regulatory Networks (GRN) usually simulate cell behavior in developmental models. However, since 2003, GRN based controllers have been applied to robots to solve problems with few sensors and actuators. In this paper, we present our first steps toward an effective GRN-based controller for intelligent agents in video games. We will also introduce an experiment, the Radbot, where a robot has to handle and manage simultaneously four conflicting and cooperative continuous actions. Finally, we will show how a GRN-based controller can be evolved to solve the Radbot experiment.