提高赛车游戏中的玩家平衡性

Jared Cechanowicz, C. Gutwin, Scott Bateman, R. Mandryk, I. Stavness
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引用次数: 68

摘要

在竞争性游戏中,玩家的技能水平是不匹配的,无论对强者还是弱者来说,游戏体验都不令人满意。玩家平衡为技能较差的玩家提供帮助,使游戏更具竞争性和吸引力。尽管玩家平衡可以在许多现实世界的游戏中看到,但在射击游戏之外,很少有关于这些技术的设计和有效性的工作。在本文中,我们提供了关于流行的竞争性赛车类型中玩家平衡的新知识。我们研究了一款原型赛车游戏的显著性和平衡效果问题,并测试了几种平衡技术对性能和游戏体验的影响。这些技术显著改善了玩家表现的平衡性,受到专家和新手的青睐,增加了新手的竞争感,并且不会减损专家的经验。我们的研究结果为赛车游戏的设计和玩家平衡的使用提供了新的理解,并提供了可以应用于其他类型游戏的新技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving player balancing in racing games
In competitive games where players' skill levels are mis-matched, the play experience can be unsatisfying for both stronger and weaker players. Player balancing provides assistance for less-skilled players in order to make games more competitive and engaging. Although player balancing can be seen in many real-world games, there is little work on the design and effectiveness of these techniques outside of shooting games. In this paper we provide new knowledge about player balancing in the popular and competitive rac-ing genre. We studied issues of noticeability and balancing effectiveness in a prototype racing game, and tested the effects of several balancing techniques on performance and play experience. The techniques significantly improved the balance of player performance, were preferred by both experts and novices, increased novices' feelings of competi-tiveness, and did not detract from experts' experience. Our results provide new understanding of the design and use of player balancing for racing games, and provide novel tech-niques that can also be applied to other genres.
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