基于通用Catmull-Clark细分曲面的任意拓扑网格迭代插值生成三维形状

S. Lai, Jason Lai, Anastasia Kazadi, F. Cheng
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引用次数: 0

摘要

介绍了一种快速构建光滑细分曲面的算法,该算法可以对任意输入网格M的顶点进行插值。提出的算法的中心思想是找到矩阵A的逆A,计算所选细分方案的M的极限点。然而,代替昂贵的矩阵计算过程,一种技术来间接计算a表示为一个无穷级数的矩阵。利用这些矩阵的无穷级数,可以构造一个控制点的无穷迭代序列,该序列收敛到一个网格,该网格的细分曲面插值给定的输入网格m。最重要的是,该控制点的无穷迭代序列可以根据所选择的细分方案局部计算。因此,矩阵A和A不需要实际构造。它们被简单地用于理论推导,以得到迭代公式。插值曲面的构造基本上是通过迭代调整给定网格的顶点来完成的,直到达到给定的误差容限。迭代插值的概念在之前的文献中已经提出[5,6]。我们的算法与现有方法的主要区别有五个方面:1。我们的算法是第一个从计算a的角度推导迭代方程的算法。保证A的存在性、收敛性和唯一性(证明将在完整的论文中提供)。3.我们的迭代插值算法以指数速度收敛,是一个局部过程,不涉及昂贵的矩阵计算。因此,新方法速度非常快,可以处理具有大量顶点的网格。4. 我们的算法在构造过程中不需要整流罩,因为上述插值过程的解是唯一的。5. 虽然这里只使用一般的Catmull-Clark细分曲面来推导迭代算法,但所提出的算法的思想也适用于其他流行的细分方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Shape Generation by Iterative Interpolation of Meshes with Arbitrary Topology Using General Catmull-Clark Subdivision Surfaces
Introduction: An algorithm for fast construction of a smooth subdivision surface that interpolates the vertices of an arbitrary input mesh M is presented. The central idea of the proposed algorithm is to find the inverse A of the matrix A that calculates the limit points of M for the chosen subdivision scheme. However, instead of a costly matrix computation process, a technique to calculate A indirectly by representing it as an infinite series of matrices is developed. With this infinite series of matrices, one can construct an infinite iterative series of control points, which converges to a mesh whose subdivision surface interpolates the given input mesh M. Most importantly, this infinite iterative series of control points can be calculated locally based on the chosen subdivision scheme. Hence, the matrices A and A do not have to be actually constructed. They are simply used in a theoretical derivation to obtain the iteration formula. The construction of the interpolation surface is done basically by iteratively adjusting vertices of the given mesh until some given error tolerance is reached. The concept of iterative interpolation has been presented in the literature before [5, 6]. The main differences between our algorithm and existing approaches are fivefold: 1. Our algorithm is the first one that derives the iterative equation from the perspective of computing A. 2. The existence, convergence and uniqueness of A are guaranteed (the proof will be provided in the complete paper). 3. Our iterative interpolation algorithm, converging at an exponential rate, is a local process and does not involve costly matrix computation. Hence the new method is very fast and can handle meshes with large number of vertices. 4. Our algorithm does not require fairing in the construction process because solution to the above interpolation process is unique. 5. Although only the general Catmull-Clark subdivision surface is used here for deriving the iterative algorithm, the idea of the proposed algorithm works for other popular subdivision schemes as well.
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