用森林数学教幼儿游戏设计

George Kalmpourtzis, Lazaros Vrysis, A. Veglis
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引用次数: 6

摘要

随着科技渗透到学生日常生活的方方面面,游戏设计对学生个性塑造和学习能力发展的影响越来越大。考虑到在课堂上使用教育游戏的研究不断增加,研究人员确定了对幼儿游戏设计的建构主义观点的另一个巨大兴趣。设计游戏需要多学科的方法,其中运用了各种能力。本文的目的是研究组织、实施和促进旨在提高年轻学生游戏设计能力的学习环境的影响。为了实现这一目标,研究人员提出了一种基于重新设计现有游戏概念的教学方法。通过引入特定游戏概念的试点研究,研究人员观察、记录和分析了学生的反应、工作过程和策略,以提供经验证据,帮助学术界更好地理解这一领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teaching game design to students of the early childhood through Forest Maths
As technology infiltrates every aspect of students' daily lives, game design acquires a bigger and more influential impact on shaping students' personalities and development of learning competencies. Considering the continuously increasing research on the use of educational games in classrooms, the researcher identifies another great interest in the constructivistic perspective of game design for young children. Designing games requires a multidisciplinary approach, where various competencies are applied. The aim of this paper is to investigate the impact of organizing, implementing and facilitating learning environments that aim at increasing young students' game design competencies. In order to achieve this, the researchers proposed a teaching approach based on re-designing existing game concepts. Through a pilot of study where a particular game concept was introduced, the researchers observed, recorded and analyzed students' reactions, work process and strategies in order to provide empirical evidence that will help the academic community to have a better understanding of this area.
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