作为游戏化模式的归零现象

R. Iksanov, R. Garipov, Radik R. Ilyasov
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引用次数: 0

摘要

本文探讨了活动结果归零的范畴,以及与模仿和禁欲的联系。确定了归零的客观和主观原因,同时注意到该现象在不同社会化阶段表现的非线性性质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ZEROING PHENOMENON AS A MODUS OF GAMIFICATION
The article explores the categories of zeroing the result of activity, as well as the connection with imitation and abnegism. The objective and subjective reasons for zeroing are identified, while the nonlinear nature of the manifestation of the phenomenon at different stages of socialization is noted.
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