{"title":"自然互动的视听跟踪","authors":"G. Pingali, G. Tunali, I. Carlbom","doi":"10.1145/319463.319652","DOIUrl":null,"url":null,"abstract":"The goal in user interfaces is natural interactivity unencumbered by sensor and display technology. In this paper, we propose that a multi-modal approach using inverse modeling techniques from computer vision, speech recognition, and acoustics can result in such interfaces. In particular, we demonstrate a system for audio-visual tracking, showing that such a system is more robust, more accurate, more compact, and yields more information than using a single modality for tracking. We also demonstrate how such a system can be used to find the talker among a group of individuals, and render 3D scenes to the user.","PeriodicalId":265329,"journal":{"name":"MULTIMEDIA '99","volume":"34 5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":"{\"title\":\"Audio-visual tracking for natural interactivity\",\"authors\":\"G. Pingali, G. Tunali, I. Carlbom\",\"doi\":\"10.1145/319463.319652\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The goal in user interfaces is natural interactivity unencumbered by sensor and display technology. In this paper, we propose that a multi-modal approach using inverse modeling techniques from computer vision, speech recognition, and acoustics can result in such interfaces. In particular, we demonstrate a system for audio-visual tracking, showing that such a system is more robust, more accurate, more compact, and yields more information than using a single modality for tracking. We also demonstrate how such a system can be used to find the talker among a group of individuals, and render 3D scenes to the user.\",\"PeriodicalId\":265329,\"journal\":{\"name\":\"MULTIMEDIA '99\",\"volume\":\"34 5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-10-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"30\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"MULTIMEDIA '99\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/319463.319652\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"MULTIMEDIA '99","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/319463.319652","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The goal in user interfaces is natural interactivity unencumbered by sensor and display technology. In this paper, we propose that a multi-modal approach using inverse modeling techniques from computer vision, speech recognition, and acoustics can result in such interfaces. In particular, we demonstrate a system for audio-visual tracking, showing that such a system is more robust, more accurate, more compact, and yields more information than using a single modality for tracking. We also demonstrate how such a system can be used to find the talker among a group of individuals, and render 3D scenes to the user.