评估虚拟现实体验和性能:基于大脑的方法

M. Pike, Eugene Ch’ng
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引用次数: 11

摘要

最近的趋势和平行发展/采用虚拟现实,大脑传感措施和相关技术,如大公司增强现实,以及消费者市场兴趣的上升,为这些学科的研究奠定了积极的基调。一个重要的人为因素领域是广泛的VR应用的催化剂,它是感知、精神负荷和沉浸感等问题的衡量,这些都是使用虚拟环境体验的决定因素。研究这些问题的传统方法是通过问卷调查使用完善的主观测量方法。在可穿戴式生理传感器(如大脑扫描仪)的平行发展中,一个新的机会可能是解决许多主观不确定性的客观方法。在这里,我们建议整合这两个新兴领域,以提供一个持续、客观、生理的个人VR体验测量,以增强用户体验和提高性能。本立场文件试图合并两个互补的工作领域,并讨论了可能潜在地开辟研究途径的影响,这些研究途径由于设备的限制或缺乏量化的方法而在传统上是困难的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating virtual reality experience and performance: a brain based approach
The recent trend and parallel development/adoption of Virtual Reality, Brain Sensing Measures and associated technology such as Augmented Reality by large corporations, and the rise in the interests in the consumer market have set a positive tone for research in these disciplines. An important human factors area that is a catalyst to broad VR applications is the measure of perception, mental workload, and immersion amongst other issues, which are determining factors in the experience of using virtual environments. Traditional approaches in studying these issues use well-developed subjective measures via questionnaires. A new opportunity in the parallel developments in wearable physiological sensors such as brain scanners could potentially be an objective approach in resolving many subjective uncertainties amongst other prospects. Here, we propose the integration of these two emerging fields in order to provide a continuous, objective, physiological measure of an individual's VR experience for the purposes of enhancing user experience and improving performance. This positional paper attempts to merge two complementary field of work, and discusses implications which could potentially open up avenues of research which were traditionally difficult due to the limitations of equipment, or the lack of quantified approach.
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