社交电脑游戏中的情感:与欺凌、攻击和学校归属感的关系

J. F. Mancilla-Caceres, D. Espelage, Eyal Amir
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引用次数: 8

摘要

本文探讨了初中生n = 96在参与社交电脑游戏时所表达的情感集。在本文中,我们将介绍游戏的设计,用于评估现实世界中的欺凌行为的工具,以及游戏过程中表达的情绪及其与攻击行为的关联分析。参与者在玩游戏之前完成了关于欺凌经历的调查。该游戏要求参与者组成团队,并在竞争和合作阶段回答两组琐事问题。结果显示,参与者在现实社会环境中所扮演的角色与他们在虚拟游戏中表现出的情绪类型之间存在关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Emotions in Social Computer Games: Relations with Bullying, Aggression, and School Belonging
This article explores the set of emotions expressed by middle school youth n = 96 when participating in a social computer game. In this article, we present the design of the game, the instruments used to assess bullying in the physical world, and the analysis of the emotions expressed during gameplay and their association with aggressive behaviors. Participants completed surveys on bullying experiences prior to playing the game. The game required participants to form teams and answer two sets of trivia questions, in competitive and cooperative stages. Results show a relation between the roles that participants have in their physical social environment and how they play the virtual game, in terms of the type of emotions they display.
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